
full image - Repost: Here's How UmaMusume Could Improve... (from Reddit.com, Here's How UmaMusume Could Improve...)
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I feel like this game could add SO MANY more interactive features to help minimize burnout after the honeymoon period. Many of the discussion threads on the subreddit can be summarized by the lack of things to do once you reach a certain point. Whether you're f2p or a whale, offering more engaging features and modes to retain players is never a bad thing.I understand these will never get implemented given Global release just seems to be an acceleration of the Japanese release, but here are my recommendations for how the game could improve:Club: There should be weekly rewards based on total fans earned by the club, along with weekly bounties for the club to complete (e.g., earn career rank A with Gold Ship, complete a 20 win career with Vodka, etc.). Overall, there is so much room for improvement outside of the monthly club rank reward and shoe exchange.Team Trials: There needs to be weekly rewards based on total cumulative score or total wins. Once you get a score high enough for promotion or Class 6 retention, the mode essentially loses its purpose for the rest of the week aside from bond and the odd reward here and there for wins.Legend Race: There should never be down time on this mode. Should rotate to a new Uma every day.Daily Races: Distances should be rotated so it's not limited to mile and medium. The races should mirror G1's from career where you can earn sashes for winning. An additional difficulty could be added too. It's not difficult to win on hard once you have a modest support card collection.Cosmetics: Could be interesting to see additional outfits, color variants, or accessories unlocked through bond level, total fans, or completing epithets. I understand each Uma has her look, but subtle cosmetic additions could work."Uma Arcade": It would be cool to see them explore an arcade/carnival function as an expansion off the Claw game. Games like skee-ball, ring toss, whack a mole, plinko, etc. could all be fun. The various games can rotate and are playable using "coins" earned through daily or PvP races. The arcade games can grant tickets, just like a real arcade, which can be spent to buy rewards from the "arcade shop".I understand these net more rewards for players, but let's be honest, we could use it to offset some of the RNG the game is built on.
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